17:15 Colloquium by ETH Library
ETH Library’s 17:15 Colloquium offers a platform for further education, discussion and networking. Speakers from Switzerland and abroad present topics from their fields in information sciences, library practice, archiving and museums as well as related specialist areas. The formula is a 30-minute presentation + a 30-minute discussion + a subsequent drinks reception = inspiration for our daily working lives.
It takes place three times a semester at 17:15 on the last Thursday of the month and is geared towards colleagues from the library, archiving, collections and museum sector, as well as interested members of the public.
Dr. Marjan Grootveld is a computer linguist and Senior Policy Officer at Data Archiving and Networked Services (DANS (external link)). DANS is the Netherlands’ institute for permanent access to digital research resources. It provides expert advice to research institutes and research funders in matters relating to data management policy and practice, provides support and training in EU projects such as EUDAT (external link) and OpenAIRE (external link) and coaches the participants in the Research Data Netherlands Essentials 4 Data Support training.
Openness, exchange, FAIR data - oh brave new world. For some researchers, this is no longer a vision but already their day-to-day reality. For many others, however, terms like ‘open’, ‘FAIR data’* or ‘data exchange’ pose a challenge. What contribution can we make to ensure that new data comply with the FAIR Data Principles, and how can we measure the FAIRness of existing data? “Trust” is a key aspect: Trust that others interpret ‘your’ data correctly for example, or trust in data repositories.
The speaker will give her presentation virtually via a telepresence robot and also participate in this form in the discussion and apéro. The presentation will be held in English.
*The FAIR Data Principles (external link) aim to ensure that datasets are findable, accessible, interoperable andre-usable.
André Roth is Chief Digital Officer (CDO) at itnetX AG. Having studied business and computer science and as a practitioner, creator and digital nomad, he walks through his personal and professional life with his eyes open and endeavours to be and to remainopen minded. As a father of three, he is confronted with the mobility requirements of the young generation on a daily basis, and this heavily informs the way he thinks. In his role as CDO, André Roth advises executives on the topics of digitization, digital transformation and on how to prepare new digital business models and drive innovation within their companies. He also lectures in “Design Thinking” at FHNW University of Applied Sciences and Arts Northwestern Switzerland.
Digitization and digital transformation are hugely significant and are also buzzwords that keep reappearing. This makes their scope difficult to grasp, but it is clear that their impact on individuals, society and companies poses major challenges.
The speaker will examine the questions of WHY we should even have digital transformation on our radar, how to pin it down and what disruption means in this context.
The speaker will take you on an incredible and fascinating journey with his approach of thinking outside the box. Be prepared to go outside your comfort zone and discover new horizons.
Dr. Mela Kocher (external link) lectures at Zurich University of the Arts (ZHdK). In her subject area, Game Design, she works in research and development, focusing on Applied Games, Gamification and Urban Games. For example, she developed the urban game “LucyZH” for the International Office at ZHdK. Her doctoral thesis examined narration concepts in computer games.
René Bauer (external link) is Head of the Master’s specialisation in the subject area of Game Design, with a focus on motivation design. He is also Co-Director of the GameLab (external link) at Zurich University of the Arts (ZHdK). In addition to lecturing, he is involved in national and international projects and promotes an analysis of games in the field of Game Studies and the cultural sciences. As a game designer and application developer, René Bauer also manages his own games projects, experiments with AND-OR.CH on the interface between games and art, and co-develops collaborative authoring environments such nic-las, imachina andixistenz.
Gamification refers to the translation of game-based elements into contexts that were originally foreign to games. The aim is to enhance the motivation of the users to solve the tasks posed more easily. Gamification scenarios generally only use individual elements of game systems. They are distinct from serious games (‘applied games’), which have sophisticated game mechanisms and endeavour to engage players more extensively.
These developments are not new, but the “promise of salvation” of digital games for serious or applied contexts are deeply diffused insociety. The two speakers show the theoretical fundamentals behind these game phenomena, the factors to be considered in development, and how these fundamentals can be used to explain cultural and societal developments beyond the realm of the magic circle of games. These questions are examined using specific examples of projects in therapy, research and development aid.
Dr Eva-Christina Edinger holds a doctorate in spatial and architectural sociology from the University of Constance. Her dissertation examined comparative case studies on libraries in Switzerland, Germany, Norway and Great Britain. She has been a speaker and lecturer in promoting scientific staff at the University of Zurich and a lecturer at the University of Constance and HTWG Constance in sociology, psychology and architecture for around ten years. More information on Spaces of Knowledge (external link)
Environment-behaviour-settings describe environmental situations based on the assumption that the urban environment leads us to behave in a certain way. In library interior design, endeavours are made to take advantage of them. However, it is disconcerting if, despite meticulous planning, the various spaces are not used in the manner intended – sometimes because it is not always clear to the users how they are supposed to behave and thus how the space was really supposed to be used.
The conflicting environment-behaviour-settings are presented based on data from a seven-year field study in various European university libraries.
Dr Noah Bubenhofer is a German linguist and interested in language as an indicator of social and cultural phenomena. He holds a degree in communication and media studies, German studies and sociology from the universities of Basel (external link) and Freiburg im Breisgau (external link), and has been running the "Visual Linguistics (external link)" project at the Institute of Computational Linguistics (external link) at the University of Zurich (external link) since March 2015. He also co-founded semtracks (external link), the Laboratory for Computer Based Meaning Research.
As text archives, libraries have always been at the heart of philological readings. In the wake of digitisation, they are seeking new roles between the poles of traditional philological text analysis and modern text mining.
It is no secret that digital data and intelligent algorithms facilitate fresh perspectives on text.
Methods borrowed from visual analytics uncover patterns and enable big data to be analysed in the first place. The reflections on the role of visualisations in linguistics within the Visual Linguistics project spark ideas on what roles libraries might take on in future. The speaker puts these considerations up for discussion.
Andreas von Guten is active in various walks of economic and political life. Given his background in the IT and media industry, he currently focuses on digitisation and its impact on society. He is a member of Digitale Gesellschaft, Digitale Allmend and the core group Task Force Urheberrechtsgesetz. Andreas von Gunten (external link) is also the author of the publication "Intellectual Property is Common Property".
In his talk, Andreas von Gunten essentially calls into question the existing copyright system.
He begins by observing that copyright is constantly being intensified worldwide. Opponents to this development frequently settle for being able to achieve merely a reduction of this intensification.
The speaker goes much further and observes that the existing copyright regime is not based in nature, but is rather the culmination of constant lobbying by a small group of stakeholders. In his talk, for instance, he examines the questions as to how plausible the reasons for copyright are and what a world without copyright might look like, before putting up his theories for discussion.